THE GAME

It’s time to Change the Face of Archery!

Tee Time Archery is a new patent pending archery round based on Golf scoring involving risk and reward as archers shoot each hole.  Any archery club/range/event having a field range with a minimum of 30” bales or standard indoor range can use the Tee Time round without any need for additional bales or set up.

Archers will “Call” the dot they intend to shoot based on the given distance and situation from 4-80 yards using a 3 sided cone or verbally to scorer.

Par dot hit is 0, Par dot miss is +1
Birdie dot hit is -1, Birdie dot miss is +2
Eagle dot hit is -2, Eagle dot miss is +3
Arrows landing outside the “O.B” are +5
Arrows landing off the paper are +10

Tee Time Archery Course Set Up

Event hosts can determine the difficulty of the TTA holes based on the shooting ability of the archers participating, equipment, terrain or wish to challenge participants.

Yellow Tee- Club level- 18 Holes

2-20 yd face distances- 7, 15, 20
21-32 yd face distances- 21, 23, 23, 25, 27, 29
33-58 yd face distances- 33, 35, 38, 40, 45, 50
59-80 yd face distances- 59, 66, 72

White Tee- Intermediate club level- 18 holes

2-20 yd face distances- 5, 12, 20
21-32 yd face distances- 21, 25, 25, 28, 29, 30
33-58 yd face distances- 34, 36, 41, 47, 52, 55
59-80 yd face distances- 60, 68, 75

Black Tee- Advanced & Pro level- 18 holes

2-20 yd face distances- 3, 17, 20
21-32 yd face distances- 24, 27, 28, 30, 32, 32
33-58 yd face distances- 35, 42, 46, 50, 55, 58
59-80 yd face distances- 65, 72, 80

Tee Time Archery Scramble

The TTA “Scramble” is a new shoot off format developed specifically for the TTA round.  Event hosts can choose to use the Scramble or declare a winner based on the LOWEST score.

Outdoor Scramble

  • Top 8 archers will carry over their cumulative scores from regular scoring.
  • Scramble will be 4 holes, 1 arrow per hole using head to head cumulative scoring. 1 vs 8, 2 vs 7, 3 vs 6 and 4 vs 5.
  • 1 match per bale, highest score shoots first, lowest score (Leader) goes last.
  • All 4 matches will take place simultaneously.
  • Each archer will have a “Calling cone” to verify dot they intend to shoot for spectators/media.
  • “Play it as it lays” rule WILL apply during the Scramble.
  • Default or “No call” dot is par unless calling cone is being used.
  • Lowest score after 4 holes from each match advances.
  • A 5th hole using the 33-58 yard face will be set up for ties. ALL scramble ties will be broken using 1 arrow head to head shooting until a winner is declared.
  • Media/MC will briefly talk with archers advancing before next match.
  • Final 4 will advance and shoot 4 holes head to head to determine who shoots for 1st-2nd-3rd. lowest scores advance.
  • 1st & 2nd place match and 3rd & 4th place matches may take place at the same time if event chooses to do so.
  • Lowest score (Leader) always shoots last.
  • In the event of a tie, archers will shoot additional holes using sudden death scoring.
  • “When in Rome” rule- In the event of an equipment failure, Let downs, time restrictions, pass through arrows, use of umbrellas and/or shade or wind aides, spectators, Code of conduct, spotting scopes, shooting classes, Arrow size, speed or poundage restrictions, weather delay protocol, Practice facilities or any other shooting related topics the host event rules govern.

Indoors Scramble

  • Top 8 will carry over their cumulative scores from regular scoring.
  • Indoor Scramble will consist of 9 holes of 1 arrow head to head cumulative scoring. 1 vs 8, 2 vs 7, 3 vs 6 and 4 vs 5.
  • 1 match per bale, highest score shoots first, lowest score (Leader) goes last.
  • All 4 matches will take place simultaneously.
  • Each archer will have a “Calling cone” or will verbally notify MC to verify dot they intend to shoot for spectators/media.
  • “Play it as it lays” rule WILL apply during the Scramble.
  • Default or “No call” dot is par unless calling cone is being used.
  • Lowest score after 9 holes from each match advances.
  • Final 4 will advance and shoot 9 holes head to head to determine who shoots for 1st-2nd-3rd. lowest scores advance.
  • 1st & 2nd place match and 3rd & 4th place matches may take place at the same time if event chooses to do so.
  • Lowest score (Leader) always shoots last.
  • In the event of a tie, archers will shoot 3 additional holes using sudden death scoring until a winner is declared.
  • “When in Rome” rule- In the event of an equipment failure, Let downs, time restrictions, pass through arrows, use of umbrellas and/or shade or wind aides, spectators, Code of conduct, spotting scopes, shooting classes, Arrow size, speed or poundage restrictions, weather delay protocol, Practice facilities or any other shooting related topics the host event rules govern.

Ready to Tee it up?

Tee Time Archery targets can be purchased in course sets or individually. ANY club or range that has standard target butts or a field range can run the TTA game with very little work.

Purchase Targets